ReadSpeaker Releases SDK for Nintendo Switch™ Game Development
Easily implement text-to-speech functions in Nintendo Switch game development
BOSTON–(BUSINESS WIRE)–ReadSpeaker is pleased to announce the availability of the SDK for Nintendo Switch for Nintendo Switch application (game) developers.
SDK for Nintendo Switch
ReadSpeaker’s SDK for Nintendo Switch (SDK) is a development tool for embedding a Deep Neural Network (DNN) text-to-speech (TTS) engine into Nintendo Switch games.
DNN-based text-to-speech is typically run on a server due to its computing power requirements, but ReadSpeaker’s proprietary technology enables DNN text-to-speech to run standalone on the Nintendo Switch.
By using this SDK, Nintendo Switch game developers can easily implement a Voice User Interface (VUI) that performs text-to-speech in real time, which can be used for interactive voice dialogs and in-game announcements.
In addition, this SDK is available in 11 languages, making it suitable for global deployment. These languages include Japanese, American English, British English, Mexican Spanish, Canadian French, Italian, French, German, Spanish, Dutch and Russian.
Custom Voice x SDK for Nintendo Switch
By using this SDK, developers can incorporate the voices that ReadSpeaker has prepared into their Nintendo Switch game. In addition, it is also possible to develop custom voice using the voice of a voice actor or narrator specified by the customer. By using the custom voice, developers are able to express their character’s individuality by utilizing text-to-speech.
Emotional Text-To-Speech x SDK for Nintendo Switch
In the past, text-to-speech readings were mechanical and flat, but ReadSpeaker’s text-to-speech utilizes DNN and other technologies to not only produce speech that is more human-like, but also enables the expression of emotions such as joy, sadness and anger.
Developers can use joy to express a happy voice, sadness to express a sorrowful voice and anger to express an angry voice, so developers can use a voice that is full of realism depending on the game scenario.
Contacts
Victoria Newell, readspeaker@v2comms.com