Leader in video-based facial animation services to provide cutting-edge, proprietary technology and services exclusively for Company’s publishing labels and development studios
NEW YORK–(BUSINESS WIRE)–Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced that it has acquired privately-held Dynamixyz, a world-class leader in video-based facial animation services. Founded in 2010 in Cesson-Sévigné, France, Dynamixyz owns and operates a suite of leading-edge, proprietary motion capture, facial-analysis, and full 3D processing tools and technology that combines computer graphics, computer vision, and machine learning. Over the past decade, Dynamixyz has been a valued partner of the entertainment industry, including Take-Two’s wholly-owned labels, Rockstar Games and 2K, and has worked on such acclaimed projects as Red Dead Redemption 2 and NBA 2K21, the animated series Love, Death & Robots, and movies, including Avengers: Endgame. Financial details of the acquisition were not disclosed.
Take-Two’s acquisition of Dynamixyz is the Company’s latest strategic initiative to invest further in its internal development capabilities and to continue its goal to be the most creative, innovative, and efficient entertainment company. Dynamixyz is led by Gaspard Breton, CEO, PhD, Nicolas Stoiber, CTO, PhD, and Olivier Aubault, Managing Director, PhD, and is comprised of a team of more than 15 professionals, with more than 40 combined years of related R&D acumen and expertise. Dynamixyz will operate as a division of Take-Two and work exclusively with the Company’s publishing labels and studios. Mr. Breton will continue to oversee Dynamixyz and report to Scott Belmont, Executive Vice President and Chief Information Officer for Take-Two Interactive Software.
“Dynamixyz’s revolutionary facial analysis technology and services is a highly complementary and strategic addition to Take-Two’s world-class publishing and development structure,” said Michael Worosz, Executive Vice President and Head of Strategy and Independent Publishing for Take-Two. “Gaspard and the visionary team at Dynamixyz have a well-earned reputation for providing the widest and smartest range of facial motion capture solutions to the entertainment industry, and their work has captivated millions of people around the world from the box office to the living room. We’re thrilled to have them join our team, incorporate their proprietary technologies and creative wonder into our future offerings, and to continue to evolve their capabilities and solutions.”
“We’re very excited to join the Take-Two family and become an exclusive partner to their immensely talented studios and teams around the world,” added Gaspard Breton, CEO, PhD of Dynamixyz. “Having worked with Rockstar Games and 2K, we know firsthand Take-Two’s commitment to creative excellence and welcome the opportunity to leverage our tools and technology to help them to achieve that goal and to captivate and engage audiences further.”
Willkie Farr & Gallagher, LLP served as legal counsel to Take-Two. Inflexion Points Technology Partners and Didier & Levy served as financial and legal advisors, respectively, to Dynamixyz.
Founded in 2010, Dynamixyz is a team of PhDs who specialize in computer vision, and in particular, the challenges of capturing the nuances of human faces and expressions. Dynamixyz developed the first software that could provide the same extremely high-end animation tools to a wide array of customers, but previously available to a few studios. The Company now stands as a leading provider in the entertainment industry offering the widest range of marker-less facial motion capture solutions to the market. Dynamixyz technology has been used by major AAA video games and world-acclaimed visual effects and virtual reality applications looking to boost productivity while maintaining a high level of quality in a content pipeline.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, Private Division, Social Point, Playdots, and Nordeus. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
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Take-Two Interactive Software, Inc.