Production Sessions at SIGGRAPH 2019 to Present Exclusive ‘Making Of’ Look at VFX for Film, Streaming, Games, and VR

Highlights Include Oscar®
Winners ‘Spider-Man: Into the Spider-Verse’ and ‘First Man,’ ‘Stranger
Things,’ ‘Avengers: Endgame,’ ‘Toy Story 4,’ ‘Game of Thrones,’ and More

program reveals lineup of behind-the-scenes looks at the
“making of” the year’s biggest productions in film, streaming, cable,
games, and VR. Offering exclusive access to the best minds in visual
effects (VFX), Production Sessions will be held throughout the
conference week, 28 July–1 August, at the Los Angeles Convention Center.

With 11 total sessions, attendees can expect to hear from creators who
worked on award-winning studio blockbusters, buzzworthy streaming and
cable series, and out-of-this-world games and VR productions, including
a look at how TIME, Felix & Paul Studios, and NASA filmed VR
experience “Space Explorers” in microgravity on the International Space

“Every year, SIGGRAPH Production Sessions leave participants feeling
inspired, energized, and ready to push new boundaries. As the computer
graphics industry evolves and continues to reinvent itself, old methods
have faded in favor of an environment of openness, blurred boundary
lines, and unparalleled depth of creative collaboration among studios
around the world,” said SIGGRAPH 2019 Production Sessions Chair Derrick
Nau. “I think our 2019 programming reflects this modern momentum, and
I’m so excited for all of our featured creators to share their stories.
Choosing less than a dozen was tough, but I think we have excellent
representation of the current breadth of graphics across film,
television, VR, and games.”

In addition to sessions on “Toy Story 4,” “Game of Thrones, and “First
Man,” highlights include:

Swing Into Another Dimension: The Making of “Spider-Man: Into the

This production session will explore the art and
innovation behind the creation of the Academy Award®-winning
“Spider-Man: Into the Spider-Verse.” The filmmaking team behind the
first-ever animated Spider-Man feature film took significant risks to
develop an all-new visual style inspired by the graphic look of comic
books. The hand of the artist is visible in every frame, including
misalignments and bleeding colors, imperfections rarely seen in CG
animation. Full

Creating the Immersive World of BioWare’s Anthem
The savage
world of Anthem is volatile, lush, expansive, and full of unexpected
characters. Bringing these aspects to life in a real-time, interactive
environment presented a wealth of problems for BioWare’s technical
artists and rendering engineers. This retrospective panel will highlight
the team’s work, alongside reflections on innovation and the successes
and challenges of creating a new IP. Full

The VFX of Netflix Series
From the tragic tales of orphans
to a joint force of super siblings to sinister forces threatening 1980s
Indiana, the VFX teams on Netflix series have delivered some of the
year’s most astounding visuals. We’ve queued three of them up for
bingeing en masse. Join creatives behind “A Series of Unfortunate
Events,” “The Umbrella Academy,” and “Stranger Things” as they present
the work, techniques, and passion that brought these worlds and
characters into being. Full

The Making of Marvel Studios’ “Avengers: Endgame”
fourth installment in the Avengers saga is the culmination of 22
interconnected films and has drawn audiences to witness the turning
point of this epic journey. Featuring SIGGRAPH
2019 Keynote Speaker Victoria Alonso
, join Marvel Studios, Digital
Domain, ILM, and Weta Digital as they discuss how the most diverse
collection of heroes, environments, and visual effects were assembled
into this ultimate, climactic final chapter. Full

“Space Explorers: Life in Orbit” – Filming VR in Microgravity
Felix & Paul Studios, along with collaborators from NASA and the ISS
National Lab, as they share insights from one of the most ambitious VR
projects ever undertaken. In this session, the team will discuss the
background of how this partnership came to be, before diving into the
technical challenges of capturing cinematic virtual reality on the ISS. Full

For the third year in a row, the program will also offer the Production
Gallery daily during the conference week. A museum-style showcase, the
Gallery features costumes, artwork, props, and more, allowing
participants the chance to see the work of industry artists and
craftspeople up close. Included in this year’s showcase are memorabilia
from Pixar Animation Studios, Netflix, Felix & Paul Studios, DreamWorks
Animation, and some very special content from Marvel Studios.

Productions Sessions are open to conference participants with Select
Conference, Full Conference, or Full Conference Platinum registrations.
The Production Gallery can be accessed with an Experiences badge and
above. Register for SIGGRAPH 2019, the 46th international conference and
exhibition on computer graphics and interactive techniques:


the Association for Computing Machinery, is the world’s largest
educational and scientific computing society, uniting educators,
researchers, and professionals to inspire dialogue, share resources, and
address the field’s challenges. ACM
 is a special interest group within ACM that serves as an
interdisciplinary community where researchers, artists, and
technologists collide to progress applications in computer graphics and
interactive techniques. The SIGGRAPH conference is the world’s leading
annual interdisciplinary educational experience for inspiring
transformative advancements across the disciplines of computer graphics
and interactive techniques. SIGGRAPH
, the 46th annual conference hosted by ACM SIGGRAPH, will take
place from 28 July–1 August at the Los Angeles Convention Center.


Media Contact:
Emily Drake
Media Relations Manager

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